C# roguelike, devlog 1: About roguelikes

devlog

Rogue’s storyline was very light: the point of the game was to go down all levels of a dungeon, in a world based on Dungeons & Dragons, starting from the top, killing monsters and plundering treasures, until finding the Amulet of Yendor. Then, the player had to climb every level up.

Contrary to many other computer RPGs of the time, all levels were randomly generated. Rogue was intended to be played on Unix terminals. Thus, the dungeon was displayed in text mode, characters and monsters being represented by letters. Actions were issued by single keystrokes. Rogue defined the very Roguelike genre. Random generation, basic plot, text (or tiled) based display still are the usual features of Roguelikes.

From the description of Rogue (1980) on roguebasin.com

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